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Assembly Line Y

AssemblyLine Y

A Quest 3 VR training simulation for Tesla Model Y interior assembly, enhanced with ARIA — an AI assistant designed to guide trainees through complex physical tasks with real-time support.

Solo ProjectVR Developer & DesignerQuest 3 + Unity
Unity XRMeta Quest 3Claude APIVoice InteractionTraining Simulation
Training System Overview
AI-ASSISTED TRAINING ENVIRONMENT

Tesla Model YInterior Assembly Workflow

An XR training environment designed to support procedural learning through AI guidance, embodied interaction, and clear step-by-step task feedback.

Overview

What this project is

01

VR factory training

Trainees step into a simulated Tesla Model Y assembly environment and complete interior installation tasks in sequence.

02

AI-guided experience

ARIA supports the experience with contextual voice guidance, helping users ask questions and stay oriented during the workflow.

03

Skill evaluation

The simulation captures progress and task quality to turn practice into a measurable learning experience.

Why it matters

Training for complex physical work

Automotive interior assembly still depends on human dexterity, spatial judgment, and procedural accuracy. Assembly Line Y explores how immersive simulation and AI guidance can reduce learning friction for this kind of task by making steps visible, interactive, and repeatable in a safe virtual environment.

Highlights

Key experience features

01

Natural voice interaction

Players can speak to ARIA in natural language to ask for guidance, clarification, or the next step during training.

02

Orientation-aware assembly

Parts must be aligned correctly before snapping into place, reflecting the physical constraints of real assembly tasks.

03

Multimodal XR workflow

The experience combines grab, poke, press, scanning, and voice interaction so each action matches the task context.

04

Performance feedback

Session progress and assembly accuracy are tracked to help trainees understand where they succeeded and where they need improvement.

System Design

How the experience is structured

Input Layer

Voice + controller input

The system supports voice queries alongside XR controller actions so trainees can learn through both physical interaction and conversational guidance.

AI Layer

ARIA guidance system

ARIA provides real-time support during the experience, helping users navigate steps and reducing uncertainty in the training flow.

State Layer

Assembly progress tracking

The simulation tracks progress across multi-step assembly tasks and uses task state to decide what guidance and feedback should appear next.

Feedback Layer

HUD and in-world cues

Progress indicators, contextual guidance, and confirmation feedback help players stay oriented without breaking immersion.

Reflection

What this project demonstrates

Assembly Line Y shows how I approach XR products that sit between interaction design, technical implementation, and AI-assisted guidance. Rather than treating VR as a visual demo, this project focuses on training flow, embodied interaction, and system feedback — making a complex industrial process easier to learn and easier to trust.